įixed missing precached models, sounds, added VWEP support for Painkeep and Mega TF weapons. More pellets.Īdded splash effects for dropped entities/models into lava and water. Updated gibs to be tossed out (pk666), upgraded shotgun damage for tough monsters/players. Or your player died and fell into an unobtainable area.Įven if you use the resurrection cube, sometimes the player would spawn and just die again. Sometimes other players can't find or see your corpse. In survival mode, if you get disconnected or dropped, you can "cmd beg" to be let back in because, Which was known to timeout, or exploited for exp changes. So experience and attributes are not shared across multiple servers with a central hub. Since Uber TF is not similar to Mega TF COOP, they shouldn't talk with each other. Removed packet transmission to central hub for sharing of user profiles across multiple It's important to remember your exact Quakeworld user name with special characters. Now you can plant a prox at even newb levels regardless of ammo pack settings within each map.Įdited player monster summon interval time, damage, quantity, and summoned lifespan based on the players attribute of summon.įixed the attribute saving feature for each player name logged on. It worked ok in 2008-2015 for that old compiler, but not by today's standards.įixed grenade allocation at spawn based on 3 X ammo attribute with a minimum of 3 of each type. It still gets into warnings on the console when there are more precached than it's limit on some mapsĪdded two whole pounds of semicolons at the end of functions to not spazz out modern compilers. Precache models and sounds missing fixed. You can fight alongside the monsters or summon more. Changes to original sourceĬmd changeteam blue, red, green, and yellow always enabled. Use "cmd help" for extensive list of features within the game on the client side. You can even CTF/deathmatch on "coop" maps by not loading the. You can load any non-coop map and just frag or CTF. Or just plain deathmatch fun with at least 2 teams. Forcing the team to play as a team, not solo runners or rambos Make it tougher to last to capture the flag with faster action, heinousĪmounts of weapons. However, it is much faster to get the client files as one. You can connect to an Uber TF server and download the upgraded client files. If your machine can run Quakeworld, Fuhquake, EZQuake, Fortress One,įTE Quake Client, or Dark Places. Supported on Windows, Linux, and Mac iOS clients. Original credit for Painkeep from Team Evolve. Special thanks to Human RUS for remote testing server and hosting for bug sweeping.Ĭheers to for breathing new life into the client and server engines.Īdded painkeep weapons and impulse bindings from pk666 thanks to NIB and Shithead (SH), DOC (painkeep).īeartraps, gravity well, can of pork n beans, auto sentry guns added. Special thanks to Kevin(server admin), Shark, Alissa(original MEGATF CE code, deadly sniper). Original MegaTeam Fortress Programmers: Ambush, Plexi, mod3m, Plasticity 1997Īdditional addons by Ratbert, Argonator, Agent, Pablo, Cloud, Doc 2010-2019, Often, Aberrant.Ĭredits also to Hipnotic, Mega Team Fortress PTY LTD, Gold, Sh1thead.
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Teams, and Last Man Standing against monsters. Uber TF 4 player Team Fortress, deathmatch, or COOP against monsters with teams, Survival mode COOP against monsters with Uber Team Fortress - Open Sourced from:Īuthor: Avirox (a.k.a. Check releases for the deploy.zip pack for Fortress One clients and other Quakeworld clients. A four player teams, capture the flag, coop against monsters, or just death match.